Emerging Technology for Engineering (KMC102/KMC202)

Emerging Technology for Engineering (KMC102/KMC202)

Emerging Technology for Engineering (KMC102/KMC202)

Course Objective

The students will be able to:

  • To understand the basic concepts of IoT, followed by major components, its layer architecture, and how IoT is impacting the Industry in various forms along with major applications.
  • To make students aware of basic concepts of cloud computing, its benefits, and different applications along with insights of major service providers.
  • To understand the basic concepts of Blockchain and its underlying technologies with its implementation as cryptocurrencies.
  • To understand the concept of Additive Manufacturing, its applications in various fields, and the basic concepts of drones, their assembly, and government regulations involved.
  • To introduce students to the upcoming technology and to develop the required skills for practical applications.

Lessons

  1. Unit 1 - Internet of Things

    1. What is the Internet of Things?

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    2. Sensors, their types, and features

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    3. IoT components: layers

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    4. Smart Cities

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    5. Industrial Internet of Things

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  2. Unit 2 - Cloud Computing

    1. Cloud Computing: its nature and benefits

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    2. AWS

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    3. Google

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    4. Microsoft

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    5. Vendor Offering - IBM

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  3. Unit 3 - Blockchain

    1. What is Blockchain? Fundamentals

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    2. Principles and Technologies

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    3. Cryptocurrencies

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    4. Smart Contracts

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    5. Blockchain Applications and use cases

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  4. Unit 4 - Digital Manufacturing: 3D Printing & Drones

    1. The history and survey of 3D Printing

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    2. Design Principles and Tools

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    3. Emerging Trends & Use Cases in 3D Printing

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    4. Introduction of Drones, Engineering Disciplines

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    5. Multirotor Drone Assembly Course / Regulations and procedures for becoming a drone pilot

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  5. Unit 5 - Future Trends

    1. Augmented Reality (AR) and Virtual Reality (VR)

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    2. 5G in India, Application and Use Cases

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    3. Brain-Computer Interface, Application, Modal and Global Market

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    4. Brain-Computer Interface and Human Brain

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